Types of craps bets

Pass Line Bets

To make a Pass Line bet type is sufficient to place a bet on the area of ??the table the same name to this type of bet.
This type of bet is one of those available before the launch of the dice, and based on the value of them in launching debut may happen several facts:
if the value of the dice is 7 or 11 you win the hand;
if the value of the dice is 2, 3 or 12 you lose the bet;
if the value of the dice is 4, 5, 6, 8, 9 or 10, it becomes the “point”. In this case the player:
wins if the “point” comes out in successive releases, the first of 7;
lose if the “point” comes out in successive releases, after 7;

Do not Pass Line Bets

This bet is basically the opposite of the Pass Line, the chips are placed in the table dedicated to this type of bet. The case histories of this bet may be:
if the value of the dice is 2, 3 win;
if the value of the dice is 7 or 11 you lose the bet was placed;
if the value of the dice is 12, the players who have made this bet you take the bet
if the value of the dice is 4, 5, 6, 8, 9 or 10, it becomes the “point”. In this case the player:
lose if the “point” comes out in successive releases, the first of 7;
wins if the “point” comes out in successive releases, after 7;
This bet allows players to increase or remove the bet made while the pitcher is doing the launches of the launch of onset.

How to Bet

As such bets are similar to Pass Line bets. This bet is placed only after the launch of onset. The case histories of this bet will therefore:
if the value of the dice is 7 or 11 you win the hand;
if the value of the dice is 2, 3 or 12 you lose the bet;
if the value of the dice is 4, 5, 6, 8, 9 or 10, it becomes a “Point As”. In this case the player:
wins if the “How to Step” was released in successive releases, the first of 7;
lose if the “How to Point” comes out in successive releases, after 7;

Do not Come Bets

Do not Come bets are similar to the type Do not Pass Line bets. This bet is placed only after the launch of onset. The case histories of this bet will therefore:
if the value of the dice is 2, 3 win;
if the value of the dice is 7 or 11 you lose the bet was placed;
if the value of the dice is 12, the players who have made this bet you take the bet
if the value of the dice is 4, 5, 6, 8, 9 or 10, it becomes the “Point As”. In this case the player:
lose if the “How to Point” comes out in successive releases, the first of 7;
wins if the “How to Step” was released in successive releases, after 7;